Game Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, (Paperback)
Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine.
Game Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, (Paperback)
Numéro d'article: 59046211

Game Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, (Paperback)

Numéro d'article: 59046211

XOF 63449

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Ce qui se démarque

Comprehensive Coverage
This book provides an extensive overview of game design, from fundamental concepts to advanced prototyping techniques, ensuring readers develop a robust understanding of the entire game development process.
Hands-On Approach
Utilizing Unity and C#, the book emphasizes practical application, enabling readers to create playable games through engaging projects that solidify theoretical knowledge into real-world skills.
Beginner Friendly
Designed for newcomers, this guide simplifies complex topics and provides step-by-step instructions, making it accessible for aspiring game designers without prior programming experience.

Détails du produit

Shop Game Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#, (Paperback) online at a best price in Senegal. 669523465
  • Learn All the Design & Development Skills You Need to Make Great Games with Unity, the World's Most Popular Professional Game Engine If you want to design and develop games, there is no substitute for strong, hands-on experience with modern techniques and tools. That is exactly what this book provides. Leading instructor and indie game developer Jeremy Gibson Bond covers all three disciplines that you need to succeed: game design theory, rapid iterative prototyping, and practical programming. Building on two previous best-sellers, this Third Edition contains hundreds of improvements across more than 400 new pages, all designed to make it even easier to understand and more useful in modern game development. The five game tutorials have been thoroughly revised and expanded to cover even more best practices for prototyping and development, and all examples now use Unity 2020.3 LTS (Long Term Support), a stable and feature-rich standard for years to come. The new content includes greatly enhanced tutorials, a chapter on Unity's high-performance Data-Oriented Tech Stack (DOTS), new Coding Challenges to help you transition to making your own games from scratch, and tips on next steps after you have finished the book. The revamped website includes playable versions of all example games, plus an exciting new tool that provides immediate feedback on potential errors in your own code. Part I: Game Design and Paper Prototyping Use the Layered Tetrad to understand and design powerful interactive experiences. Explore the core game design practices of paper prototyping, testing, and iteration. Learn effective strategies for staying on track and on schedule. Get tips for finding a rewarding job in today's industry. Part II: Programming C# in Unity Learn C# from the basics through class inheritance, object-oriented programming, and data-oriented design. Part III: Game Prototype Tutorials Implement games across five genres: arcade, casual physics, space shooter, solitaire card game, and top-down adventure game. Each game is designed to be easily extensible into your own projects.Take three games from prototype to first playable through new extended tutorial chapters that refi ne the games further than in previous editions of the book. NEW! Part IV: Next Steps Tackle the new, growing library of Coding Challenges, a proven method for transitioning from tutorials to creating your own projects from scratch.Get ideas and resources for new projects to tackle on your own.
Book formatPaperback
Edition3rd Edition
Skill levelBeginner, Intermediate
Pages1296
LanguageEnglish
BrandJeremy Gibson Bond
Pub date20220101
AuthorJeremy Gibson Bond
SubgenreProgramming
GenreComputing & Internet
Bisac subject headingComputers
Series titleGame Design
Dimensions7.02 x 2.01 x 8.94 in (17.8 x 5.1 x 22.7 cm)
Educational levelGeneral
Age groupAdult
Retail packagingSingle Piece
Original languagesEnglish

À qui est-ce destiné ?

Suitable For
  • Aspiring Game Developers

    Great for individuals aiming to start a career in game development with foundational skills in Unity and C#.

  • Game Design Students

    Ideal for students studying game design who need a comprehensive introduction to concepts, prototyping, and development.

  • Hobbyist Programmers

    Beneficial for hobbyists looking to explore game development casually with practical examples and guidance.

Not Suitable For
  • Experienced Developers

    Advanced developers may find the content too basic and not challenging enough for their skill level.

DESCRIPTION DU PRODUIT

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Questions et réponses des clients

  • question: Is prior programming experience required to use this book?

    répondre: No, the book starts from the basics of C# programming.
  • question: Can I apply what I learn to other game engines?

    répondre: Yes, while it focuses on Unity, the principles can be applied to various game engines.
  • question: Are there any online resources that accompany the book?

    répondre: Yes, there is a revamped website with playable game examples and coding feedback tools.

Jeremy Gibson Bond All Manuals & Guides Editorial Review

Game Design Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# is a comprehensive guide designed for beginners and intermediate learners eager to dive into game development. This 3rd Edition paperback spans an impressive 1296 pages, offering a detailed exploration of prototyping and developing games using Unity and C#. Written by Jeremy Gibson Bond, it caters to adults and provides insights through a structured approach to game design. Whether you're a novice or looking to enhance your skills, this book covers essential concepts in the engaging world of computing and game design.

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Avantages

  • Comprehensive coverage of game design topics
  • Perfect for beginners and intermediate users
  • Detailed guidance on prototyping games
  • Structured approach enhances learning experience
  • Written by an experienced author in game design

Les inconvénients

  • Some readers may find the length intimidating

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